<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5236875232552006823</id><updated>2012-01-30T15:45:00.644-08:00</updated><title type='text'>Ludi Ex Machina</title><subtitle type='html'>imperium sine fine</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://ludiex.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5236875232552006823/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://ludiex.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Raphael Baltuth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-96JdZn47IEU/AAAAAAAAAAI/AAAAAAAAA60/93lPsnYU8qk/s512-c/photo.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>11</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5236875232552006823.post-4937537358909374608</id><published>2008-08-01T19:56:00.000-07:00</published><updated>2008-10-29T03:57:33.265-07:00</updated><title type='text'>AWOL...Reflection...Inspiration</title><content type='html'>OK. I dropped the ball. No updates in 2 weeks. Quite a shame, considering how on track everything seemed. The reason is a rather annoying bug of which I still don't know the cause. You see, the save button in the level editor is currently rigged to turn the entire level into text and display it. The output has a few extra characters in it. I will take another look at the whole process and see if I can solve it. I may try some experiments. But I intend to get to the heart of it or at least find a workaround.&lt;br /&gt;&lt;br /&gt;What inspired me to continue was the rediscovery of some paper notes on my original ideas for MeshMaze. At the time, it was just called Maze. (I'm still not entirely happy with the name.) Well aware of the mantra of &lt;span style="font-style: italic;"&gt;release early and often&lt;/span&gt;, I outlined the minimum of features my game needs:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;movement&lt;/li&gt;&lt;li&gt;walls&lt;/li&gt;&lt;li&gt;gates&lt;/li&gt;&lt;li&gt;items&lt;/li&gt;&lt;li&gt;attacking&lt;br /&gt;&lt;/li&gt;&lt;li&gt;enemies&lt;/li&gt;&lt;li&gt;scrolling&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;So, I'm far along. There's movement, walls, doors (close enough), and scrolling. Currently, there is only one type of item, keys, so this needs to be tweaked. The land mine almost counts, but I can't truly claim having the enemy feature until there is moving opposition. All in all, I am only completely missing one feature on this list, attacking--unless you count vaporizing gates with keys. This actually brings up an interesting point. I could actually put the existing gate/key dynamic to another use, weapons and enemies. The keys are your ammo, and when a certain color runs out, the gates of that color become deadly to you. Smarter instances of gates would know when to go after you and when to run from you based on your current "keyring".&lt;br /&gt;&lt;br /&gt;It's an advanced form of Pac-Man with Sokoban baked right in.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5236875232552006823-4937537358909374608?l=ludiex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludiex.blogspot.com/feeds/4937537358909374608/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5236875232552006823&amp;postID=4937537358909374608' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5236875232552006823/posts/default/4937537358909374608'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5236875232552006823/posts/default/4937537358909374608'/><link rel='alternate' type='text/html' href='http://ludiex.blogspot.com/2008/08/awolreflectioninspiration.html' title='AWOL...Reflection...Inspiration'/><author><name>Raphael Baltuth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-96JdZn47IEU/AAAAAAAAAAI/AAAAAAAAA60/93lPsnYU8qk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5236875232552006823.post-836655589027690783</id><published>2008-07-15T20:21:00.000-07:00</published><updated>2008-07-15T20:42:54.608-07:00</updated><title type='text'>level editor is nigh</title><content type='html'>There was a strange bug disabling fancy effects like gradients. I also have the folks at Mozilla &lt;a href="https://bugzilla.mozilla.org/show_bug.cgi?id=445291"&gt;tracking down the bug&lt;/a&gt;. Once I figured out that the problem was capitalization, a workaround was trivial.&lt;br /&gt;&lt;br /&gt;Although there tons of features that I would like to add, such as enemies and weapons, the top priority now is to get this thing off the ground. So now it is time to build the level editor. Today I worked on the UI portion, which you can see by clicking "Edit" in the lower left corner of &lt;a href="http://ludiexmachina.com/games/maze/"&gt;MeshMaze&lt;/a&gt;. It is currently non-functional, but "Save" button at the bottom of the sidebar does take info from the Level tab and package it into code.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5236875232552006823-836655589027690783?l=ludiex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://ludiexmachina.com/games/maze/' title='level editor is nigh'/><link rel='replies' type='application/atom+xml' href='http://ludiex.blogspot.com/feeds/836655589027690783/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5236875232552006823&amp;postID=836655589027690783' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5236875232552006823/posts/default/836655589027690783'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5236875232552006823/posts/default/836655589027690783'/><link rel='alternate' type='text/html' href='http://ludiex.blogspot.com/2008/07/level-editor-is-nigh.html' title='level editor is nigh'/><author><name>Raphael Baltuth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-96JdZn47IEU/AAAAAAAAAAI/AAAAAAAAA60/93lPsnYU8qk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5236875232552006823.post-3536608416925360164</id><published>2008-07-11T01:57:00.000-07:00</published><updated>2008-07-11T02:21:26.541-07:00</updated><title type='text'>mouse support</title><content type='html'>I can now determine exactly where on the map you are clicking, using a complex calculation of pixel offsets and unit conversions. To test this feature, the character will now move to where you click, although this will be restricted in the future because it allows you to cheat.&lt;br /&gt;&lt;br /&gt;I am also up to 750 lines and over 20kb of code!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5236875232552006823-3536608416925360164?l=ludiex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludiex.blogspot.com/feeds/3536608416925360164/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5236875232552006823&amp;postID=3536608416925360164' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5236875232552006823/posts/default/3536608416925360164'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5236875232552006823/posts/default/3536608416925360164'/><link rel='alternate' type='text/html' href='http://ludiex.blogspot.com/2008/07/mouse-support.html' title='mouse support'/><author><name>Raphael Baltuth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-96JdZn47IEU/AAAAAAAAAAI/AAAAAAAAA60/93lPsnYU8qk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5236875232552006823.post-971517451976585703</id><published>2008-07-10T21:11:00.000-07:00</published><updated>2008-07-10T21:20:47.248-07:00</updated><title type='text'>camera fixed</title><content type='html'>I spent the entire day making the camera move smoothly. I had to dig deep into the internals of jQuery. &lt;a href="http://groups.google.com/group/jquery-en/browse_thread/thread/f72bec2145431044"&gt;Here's my saga&lt;/a&gt;, if you're interested.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5236875232552006823-971517451976585703?l=ludiex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludiex.blogspot.com/feeds/971517451976585703/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5236875232552006823&amp;postID=971517451976585703' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5236875232552006823/posts/default/971517451976585703'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5236875232552006823/posts/default/971517451976585703'/><link rel='alternate' type='text/html' href='http://ludiex.blogspot.com/2008/07/camera-fixed.html' title='camera fixed'/><author><name>Raphael Baltuth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-96JdZn47IEU/AAAAAAAAAAI/AAAAAAAAA60/93lPsnYU8qk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5236875232552006823.post-357833845655284572</id><published>2008-07-10T02:36:00.000-07:00</published><updated>2008-07-10T03:17:26.564-07:00</updated><title type='text'>graphical progress on MeshMaze</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_9HBEB2dIGAs/SHXholA_hJI/AAAAAAAAAFI/9EErRCFURDc/s1600-h/meshmaze-July-10.gif"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_9HBEB2dIGAs/SHXholA_hJI/AAAAAAAAAFI/9EErRCFURDc/s400/meshmaze-July-10.gif" alt="" id="BLOGGER_PHOTO_ID_5221327430253249682" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The best new feature is that custom graphics can be defined by a snippet of SVG. Before, it had to be done programmatically.&lt;br /&gt;&lt;br /&gt;Although you don't see it, layers are working now. Objects can only interact with other objects on the same layer. (Inter-layer interaction might be useful.) Layers can help the level look more decent.&lt;br /&gt;&lt;br /&gt;There is a new kind of portal that will send you to a different spot on the level as opposed to sending you to a different level. It can use relative or absolute coordinates. Or it can link to another portal (but if that portal is on the same layer as you, a chain reaction teleport occurs).&lt;br /&gt;&lt;br /&gt;Objects can have different graphics depending on which way they are facing. You can see this with the default character, a green alien.&lt;br /&gt;&lt;br /&gt;Movement is now smooth, using the handy animate method. For some reason, this method wasn't available for the svg viewBox, which is used to pan the camera view. I rigged my own loop to smooth out the panning, but I still need to perfect it or find another approach.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5236875232552006823-357833845655284572?l=ludiex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://ludiexmachina.com/games/maze/' title='graphical progress on MeshMaze'/><link rel='replies' type='application/atom+xml' href='http://ludiex.blogspot.com/feeds/357833845655284572/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5236875232552006823&amp;postID=357833845655284572' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5236875232552006823/posts/default/357833845655284572'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5236875232552006823/posts/default/357833845655284572'/><link rel='alternate' type='text/html' href='http://ludiex.blogspot.com/2008/07/graphical-progress-on-meshmaze.html' title='graphical progress on MeshMaze'/><author><name>Raphael Baltuth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-96JdZn47IEU/AAAAAAAAAAI/AAAAAAAAA60/93lPsnYU8qk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_9HBEB2dIGAs/SHXholA_hJI/AAAAAAAAAFI/9EErRCFURDc/s72-c/meshmaze-July-10.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5236875232552006823.post-6306875194050325796</id><published>2008-07-01T04:40:00.000-07:00</published><updated>2008-07-01T04:59:37.080-07:00</updated><title type='text'>MeshMaze demo</title><content type='html'>In the past week I've been working every minute possible to get MeshMaze closer to completion. The levels can be any size (within memory limits), as well as the viewing area. You can push blocks, open gates with matching keys, step on land mines and die, and transport to other levels. I am quite happy with the system in place, because it allows flexibility in how objects can look and behave. I haven't put serious effort into the artwork, though--just placeholder graphics for now.&lt;br /&gt;&lt;br /&gt;You can try 6 sample levels right now! I doubt if the game works in any browser other than Firefox 3.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;To Do&lt;/span&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;graphics layering&lt;/li&gt;&lt;li&gt;Ajax level loading&lt;/li&gt;&lt;li&gt;level editor&lt;/li&gt;&lt;/ol&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5236875232552006823-6306875194050325796?l=ludiex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://ludiexmachina.com/games/maze/' title='MeshMaze demo'/><link rel='replies' type='application/atom+xml' href='http://ludiex.blogspot.com/feeds/6306875194050325796/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5236875232552006823&amp;postID=6306875194050325796' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5236875232552006823/posts/default/6306875194050325796'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5236875232552006823/posts/default/6306875194050325796'/><link rel='alternate' type='text/html' href='http://ludiex.blogspot.com/2008/07/meshmaze-demo.html' title='MeshMaze demo'/><author><name>Raphael Baltuth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-96JdZn47IEU/AAAAAAAAAAI/AAAAAAAAA60/93lPsnYU8qk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5236875232552006823.post-4249910609176474868</id><published>2008-06-24T00:37:00.000-07:00</published><updated>2008-06-24T01:37:15.471-07:00</updated><title type='text'>Things Are Happening</title><content type='html'>First, the RPG has been put on hold, sort of. I don't like where the code base is going. So I've scaled down my goal. I am now making a maze. The maze will include color-coded locked doors and keys. I should be able to hack it together pretty quickly. When I'm done, everyone can start making levels (assuming I am able to make a level editor)--that is, everyone except for me, because I'll be adding more features and slowly morphing the maze into the RPG.&lt;br /&gt;&lt;br /&gt;Daodos &lt;strike&gt;is working on&lt;/strike&gt; has drafted a &lt;a href="http://friendfeed.com/e/e5388a46-a44c-4e20-a88b-dd935526b55b/New-game-concept-Feung-Shui-Ronin-Daodos-first/"&gt;design document&lt;/a&gt; for a game that is similar to what I am doing. It stars Rosco, the samurai with ninja-like tendencies. Implementing it inside my maze or RPG is definitely a possibility.&lt;br /&gt;&lt;br /&gt;Chase also has a game design document too of a &lt;a href="http://ludiexmachina.com/garden.php"&gt;garden sim&lt;/a&gt;. I quite like the idea with its quirky appeal, but I currently have no plans on executing it.&lt;br /&gt;&lt;br /&gt;So, lots of stuff is happening and we should have some games out there soon. I'm going to make it an early night and get a head start in the morning. Game on, peeps.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5236875232552006823-4249910609176474868?l=ludiex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludiex.blogspot.com/feeds/4249910609176474868/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5236875232552006823&amp;postID=4249910609176474868' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5236875232552006823/posts/default/4249910609176474868'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5236875232552006823/posts/default/4249910609176474868'/><link rel='alternate' type='text/html' href='http://ludiex.blogspot.com/2008/06/things-are-happening.html' title='Things Are Happening'/><author><name>Raphael Baltuth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-96JdZn47IEU/AAAAAAAAAAI/AAAAAAAAA60/93lPsnYU8qk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5236875232552006823.post-4756024754374569757</id><published>2008-06-23T03:35:00.000-07:00</published><updated>2008-06-24T01:38:01.781-07:00</updated><title type='text'>Spiffed Up Home Page</title><content type='html'>It's a tad too splashy, but very motivational. This will eventually be shrunk down or moved to the About page when there is something better to display. I also need a better picture or maybe a collection to randomly choose from.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5236875232552006823-4756024754374569757?l=ludiex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludiex.blogspot.com/feeds/4756024754374569757/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5236875232552006823&amp;postID=4756024754374569757' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5236875232552006823/posts/default/4756024754374569757'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5236875232552006823/posts/default/4756024754374569757'/><link rel='alternate' type='text/html' href='http://ludiex.blogspot.com/2008/06/spiffed-up-home-page.html' title='Spiffed Up Home Page'/><author><name>Raphael Baltuth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-96JdZn47IEU/AAAAAAAAAAI/AAAAAAAAA60/93lPsnYU8qk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5236875232552006823.post-3600662129398949246</id><published>2008-06-21T21:52:00.000-07:00</published><updated>2008-06-22T02:06:29.979-07:00</updated><title type='text'>Progressing slowly but surely on RPG</title><content type='html'>The laws of programming dictate that a programming task will take longer than you originally estimate. I am no exception to that. My original vision looked past all of the small details that I currently find myself bogged down cranking out. This is where it would definitely be nice to have some developers helping out. For example, character movement is causing me a bit of trouble. The jQuery SVG animation breaks down if I press the keys too fast, so I reverted back to not using smooth transitions. I hesitate to have smooth movement because that introduces the problem of advanced collision detection. I can put this off and implement it if the market demands it.&lt;br /&gt;&lt;br /&gt;Oh, and one more thing. The RPG is not turn-based. That's not to say that it will be too twitchy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5236875232552006823-3600662129398949246?l=ludiex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://ludiexmachina.com/games/rpg' title='Progressing slowly but surely on RPG'/><link rel='replies' type='application/atom+xml' href='http://ludiex.blogspot.com/feeds/3600662129398949246/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5236875232552006823&amp;postID=3600662129398949246' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5236875232552006823/posts/default/3600662129398949246'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5236875232552006823/posts/default/3600662129398949246'/><link rel='alternate' type='text/html' href='http://ludiex.blogspot.com/2008/06/progressing-slowly-but-surely-on-rpg.html' title='Progressing slowly but surely on RPG'/><author><name>Raphael Baltuth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-96JdZn47IEU/AAAAAAAAAAI/AAAAAAAAA60/93lPsnYU8qk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5236875232552006823.post-7222808738020605787</id><published>2008-06-16T23:45:00.000-07:00</published><updated>2008-06-17T00:00:12.844-07:00</updated><title type='text'>OK. First Official Game Pre-Announcement</title><content type='html'>Well, I have an idea. But it is too good to completely reveal just yet. I can, however, provide some general information.&lt;br /&gt;&lt;br /&gt;It will be a 2D top-down RPG that runs in the web browser. The code will use jQuery and SVG. (I guess I need &lt;a href="http://keith-wood.name/svg.html"&gt;this&lt;/a&gt;.) So you will find items, fight enemies, and explore. There will be a level editor.&lt;br /&gt;&lt;br /&gt;This project has the go-ahead from the other team members, but I will start development alone. After I've started, I would welcome any scripting help. Once the engine is mostly working, then we can see about artwork, sounds, and levels.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5236875232552006823-7222808738020605787?l=ludiex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludiex.blogspot.com/feeds/7222808738020605787/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5236875232552006823&amp;postID=7222808738020605787' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5236875232552006823/posts/default/7222808738020605787'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5236875232552006823/posts/default/7222808738020605787'/><link rel='alternate' type='text/html' href='http://ludiex.blogspot.com/2008/06/ok-first-official-game-pre-announcement.html' title='OK. First Official Game Pre-Announcement'/><author><name>Raphael Baltuth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-96JdZn47IEU/AAAAAAAAAAI/AAAAAAAAA60/93lPsnYU8qk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5236875232552006823.post-1308726111930475608</id><published>2008-06-13T16:11:00.000-07:00</published><updated>2008-06-13T16:14:27.179-07:00</updated><title type='text'>Hello</title><content type='html'>Although we have existed for millenia, we are just getting started with our web presence. It may still be a while until we actually have games for you to play, so subscribe to our feed to be alerted when new games are available.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5236875232552006823-1308726111930475608?l=ludiex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludiex.blogspot.com/feeds/1308726111930475608/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5236875232552006823&amp;postID=1308726111930475608' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5236875232552006823/posts/default/1308726111930475608'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5236875232552006823/posts/default/1308726111930475608'/><link rel='alternate' type='text/html' href='http://ludiex.blogspot.com/2008/06/hello.html' title='Hello'/><author><name>Raphael Baltuth</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-96JdZn47IEU/AAAAAAAAAAI/AAAAAAAAA60/93lPsnYU8qk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry></feed>
