level editor is nigh
There was a strange bug disabling fancy effects like gradients. I also have the folks at Mozilla tracking down the bug. Once I figured out that the problem was capitalization, a workaround was trivial.
Although there tons of features that I would like to add, such as enemies and weapons, the top priority now is to get this thing off the ground. So now it is time to build the level editor. Today I worked on the UI portion, which you can see by clicking "Edit" in the lower left corner of MeshMaze. It is currently non-functional, but "Save" button at the bottom of the sidebar does take info from the Level tab and package it into code.