Tuesday, July 1, 2008

MeshMaze demo

In the past week I've been working every minute possible to get MeshMaze closer to completion. The levels can be any size (within memory limits), as well as the viewing area. You can push blocks, open gates with matching keys, step on land mines and die, and transport to other levels. I am quite happy with the system in place, because it allows flexibility in how objects can look and behave. I haven't put serious effort into the artwork, though--just placeholder graphics for now.

You can try 6 sample levels right now! I doubt if the game works in any browser other than Firefox 3.

To Do

  1. graphics layering
  2. Ajax level loading
  3. level editor

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